DRAGONCLAW / REFERENCEINDEX [←]
Dispatches
A release checklist for your first playable build
Package the experience another person can actually start, finish and restart.
Reusable scenes: a practical way to keep a prototype small
Build one well-defined object, then reuse it without making every copy identical.
A sound pass for a tiny game scene
Separate feedback, atmosphere and emphasis before filling the room with audio.
Environmental storytelling with three objects
Suggest an event through arrangement, then give the player room to interpret it.
Branching dialogue without an unmanageable tree
Use local consequences and remembered choices to give a short conversation shape.